Tripo v3
3D Available Full comparison ↗ tripo-ai/tripo · by Tripo AI
· feed-forward-3d-reconstruction
Pricing — 1 offering(s)
Text-to-3D (untextured mesh)
- $0.01 / credit
Historical
2026-08-31 → 2026-09-02
10 credits per generation ($0.10 effective). 1 credit = $0.01 USD, pure pay-as-you-go. Adding a texture pass…
10 credits per generation ($0.10 effective). 1 credit = $0.01 USD, pure pay-as-you-go. Adding a texture pass in the same call is 20 credits total ($0.20) — see generation-textured. Page is JS-rendered; credit counts cross-checked against Tripo's developer docs and third-party trackers, hence confidence: estimated.
- $0.01 / credit Current 2026-09-03 → present
Text/Image-to-3D (with texture)
- $0.01 / credit
Historical
2026-08-31 → 2026-09-02
Text-to-3D with standard texture = 20 credits ($0.20). Image-to-3D and multi-view-to-3D are 20 credits (no…
Text-to-3D with standard texture = 20 credits ($0.20). Image-to-3D and multi-view-to-3D are 20 credits (no texture) or 30 credits (with texture) — $0.20-$0.30.
- $0.01 / credit Current 2026-09-03 → present
Standalone texture pass (HD)
- $0.01 / credit
Historical
2026-08-31 → 2026-09-02
Re-texture an existing model: standard 10 credits ($0.10), HD 20 credits ($0.20), 8K Ultra 30 credits ($0.30).
- $0.01 / credit Current 2026-09-03 → present
Retopology (Smart Mesh v2)
- $0.01 / credit
Historical
2026-08-31 → 2026-09-02
Smart retopology v2.0 = 30 credits ($0.30); Basic v1.0 = 10 credits ($0.10).
- $0.01 / credit Current 2026-09-03 → present
Auto-rigging
- $0.01 / credit
Historical
2026-08-31 → 2026-09-02
Auto-rig = 25 credits ($0.25). Animation retarget is a separate 10 credits ($0.10) per animation.
- $0.01 / credit Current 2026-09-03 → present
Part segmentation
- $0.01 / credit
Historical
2026-08-31 → 2026-09-02
Intelligent part segmentation = 40 credits ($0.40).
- $0.01 / credit Current 2026-09-03 → present
Showing the active price and any recorded history. Full pricing history is available via the paid API — see API docs.
See how Tripo v3 fits into a cost-aware routing setup
See how →Capability profile
How Tripo v3 rates across core capability dimensions, with the task-level evidence behind each rating.
Tripo v3.0 Ultra generates up to ~2M polygons with "sharp edges and coherent surfaces" (vendor). Community 3D Arena leaderboard ranks Tripo v3.1 #1 as of Aug 2026 (186,939 votes) — the strongest independent signal available, though it measures perceived quality, not a geometry metric.
Top of the community preference arena on real prompts. Handles text, image and multi-view conditioning; multi-view improves fidelity to a specific reference.
Standard / HD / 8K texture passes offered as separate operations. PBR output supported. No independent texture-quality benchmark.
Explicit topology control: Smart retopology v2 (quad), a P1.0 "Smart Mesh" line for game-ready efficient topology at a target polygon count.
Built-in auto-rig (25 cr) plus animation retarget (10 cr/animation) — more of the asset pipeline in one API than most competitors.
Text, single image, and multi-view all supported as first-class inputs.
Positioned as the speed leader — third-party coverage cites ~8 seconds average to a usable mesh, "top choice for game developers in 2026".
Benchmarks
| Benchmark | Score | Config | Source |
|---|---|---|---|
| 3D Arena (community blind-pairwise Elo) | — | Tripo v3.1 ranked #1 on the community 3D Arena leaderboard as of 2026-08-03 (186,939 votes; seasons reset to 1000 Elo). Preference signal, not a geometry metric — but it is the only cross-model independent 3D-gen benchmark that exists. | source ↗ |
Operator guidance
The default pick for cost-sensitive, high-volume 3D asset generation with the widest built-in operation set (geometry + texture + retopo + rig + segmentation) and the cheapest credit rate ($0.01). Choose Rodin instead when maximum fidelity / polygon budget matters more than speed or cost; choose Meshy 7 when image-to-3D geometry alignment specifically is the priority; choose Hunyuan3D via an aggregator when you want open-weights and the lowest per-generation price and don't need rig/segmentation.
Use cases
- Game asset production — fast iteration, game-ready topology via P1.0
- Rapid prototyping / concept-to-3D from a text prompt
- Rigged character assets without a separate rigging tool
- Batch asset generation against the pay-as-you-go API
Limitations
- Architecture undisclosed; quality claims are largely vendor-reported
- 3D Arena rank is a community preference signal, not a geometry/texture metric
- V2 API endpoints retire 2026-11-01 — migrate to v3.x
- No free API credits on the current developer pricing page
- Credit->USD rate and per-operation credit counts read from a JS-rendered page; treat as estimated
Citations
- Tripo Developers — pricing
- Tripo platform docs — generation
- 3D Arena — community 3D-generation Elo leaderboard — Tripo v3.1 ranked #1 as of 2026-08.